Experience
Ongoing
 MOOCs from edX, Coursera, icourse163, etc.
Work Experience
 Dambuster Studios
- Junior Gameplay Programmer
- Character, AI & Animation Team
- Worked on DI2 and DLCs.
 Magic Tavern
- Intern Unity3D Gameplay Programmer
- Engine Mid-end Team
- Worked on an Entity-Component-System framework.
- Worked on Continuous Integration with Jenkins.
- Worked on Unity3D editor tools.
 Tsinghua University
- Research Intern
- HCI research group, Institute for AI Industry Research
- Worked on a Unity3D AR game with bricks.
- Worked on a VR guide dog experiment with Unity.
- Worked on Data analysis with python.
 IBM
- Project Software Engineer
- Worked on a multiplatform AI/AR assitant pet.
- Worked as multiple roles.
 Lenovo
- Intern Unity Developer
- Smart Education Team
- Worked on a digital human - virtual judge.
 University College London
- Research Intern
- VECG Group
- Worked on a Websocket client for Ubiq.
Education
 University of Texas at Austin
- Master's degree, Computer Science
- Drop out
 Tencent
- Tencent Games Open Course for Uni Students Program - Gameplay Programmer
- Learned UE4
 University College London
- Bachelor's degree, Computer Science
- Minor: Intelligent Systems
 Beijing National Day School
- Member of experimental class for science students
- Member of Mathematical Modeling society
About Me
My first time as a child diving into the marvelous world structured by video games left an indelible impression on me. Since then, I never cease to be overwhelmed by the charm of games, which allows me to play different roles, undertake exciting adventures and make heroic deeds in new realities. Hence, becoming a great video game developer like Hideo Kojima or Toshihiro Nagoshi has become my career ambition. I aspire to develop an award-winning game that has a positive and lasting impact on its players, especially teenagers who crave recognition and guidance.
As a lifelong learner, I actively seek out opportunities to expand my knowledge beyond my day-to-day work. This includes deepening my understanding of Computer Science and complementing my constant exploration of Game Development through MOOC platforms like Coursera and icourse163. Additionally, I actively engage with industry best practices by reading books. Here are some books related to Game Development I've read:
The Mythical Man-Month, The Pragmatic Programmer, Game Engine Architecture, Clean Code, Introduction to Game Design, Prototyping and Development, Game Programming Patterns, 图解设计模式, 大话设计模式, The Clean Coder, Agile Software Development, Artificial Intelligence and Games, Effective C++, Unreal大象无形,
A Little History of World, The Story of Art, The Design of Everyday Things, The Laws of Simplicity, Design: The Whole Story, An Introduction to Games, A Theory of Fun, Fundamentals of Game Design, The Art of Game Design, Game Planner Shuchu Koza, Design Games: A Guide to Engineering Experiences, Level Up! The Guide to Great Video Game Design, A Simple Introduction to Game Mechanics, Game Design Workshop, Level Design For Game, 100 Principles of Game Design, A Playful Production Process, 101 Things I Learned in Architecture School, Chris Crawford on Game Design, Chris Crawford on Interactive Storytelling, The Ultimate Guide to Video Game Writing and Design, The Craft of the Adventure, How Games Move Us: Emotion By Design, Shoot Like Spielberg, The Fundamentals of Interior Design, Blood, Sweat and Pixels, Ask Iwata, The Creative Gene, Reality is Broken,
What is Web3.0?, Hacking Marketing, Traction, The Effective Executive, ReWork, Zero to One, ...

和喜歡的壹切在壹起.     
Besides developing games and learning about game-related knowledge, my hobbies include:
Sports: I don't dislike any (except running!) – football, basketball, tennis, fitness, hiking are my favorites.
Arts: Reading (as you might have noticed!), movies (Lou Ye, Shinji Somai, Emir Kusturica, etc.), music (math rock, Taiwanese indie, Beijing punk, Undaloop rap), playing guitar, and traveling (25+ countries).
Other: Cooking, languages and culture (Spanish, Cantonese), volunteering.

成為所有地方的所有人。